Thursday
Oct162008
Using gaming to incorporate Information Literacy with Maths
Thursday, October 16, 2008 at 9:42AM
Article on integrating games and Web 2.0 tools into IL instruction
"Gaming and learning: Winning information literacy" by Marsha Spiegelman and Richard Glass in C&RL News, October 2008 Vol. 69, No. 9
This ties in with my last post on using gaming and learning. This time it is with HE students in the US and of particular interest is the integration of IL within Maths and students enjoying using Maths logic to search databases. Examples of IL and Maths are thin on the ground.
Agan it is a collaborative piece of work which I think is important linking people / professions and IL / academic subjects to produce inovative learning. This is reiterated by the writers in the last sentence of the article
"Successful projects like ours require that you leave the confines of your library walls. Approach like-minded colleagues, attend cross-disciplinary conferences, and turn on your inner gamer to make productive collaboration happen."
This is something we try to do within the Scottish Information Literacy Project.
Although this is set within HE, the thrust of the concept could be equally applied within other sectors.
"Gaming and learning: Winning information literacy" by Marsha Spiegelman and Richard Glass in C&RL News, October 2008 Vol. 69, No. 9
This ties in with my last post on using gaming and learning. This time it is with HE students in the US and of particular interest is the integration of IL within Maths and students enjoying using Maths logic to search databases. Examples of IL and Maths are thin on the ground.
Agan it is a collaborative piece of work which I think is important linking people / professions and IL / academic subjects to produce inovative learning. This is reiterated by the writers in the last sentence of the article
"Successful projects like ours require that you leave the confines of your library walls. Approach like-minded colleagues, attend cross-disciplinary conferences, and turn on your inner gamer to make productive collaboration happen."
This is something we try to do within the Scottish Information Literacy Project.
Although this is set within HE, the thrust of the concept could be equally applied within other sectors.